The controversy over loot packing containers and microtransactions in Star Wars Battlefront II has dominated gaming headlines for the earlier couple weeks, nevertheless it isn’t the one EA title receiving blowback for a flawed growth system. Need for Speed Payback moreover leans carefully on loot packing containers and in-game purchases, nevertheless it seems changes are coming. Here’s a guidelines of Payback growth updates, courtesy of developer Ghost Games:

As you should have seen, we’ve been engaged on enhancing your experience with the event. We’ve been using Community recommendations, along with our private in-game data and have give you a wide range of changes, lots of which are inside the technique of going reside. Our function with these changes is to make the event, significantly throughout the possession of automobiles a far more pleasing experience.

  • Increased the amount of REP awarded by collaborating in events.
  • Increased the amount of Bank awarded by collaborating in events.
  • Bait crates now reward elevated REP.
  • Bait crates now reward elevated Bank.
  • Competing in opposition to a Roaming Racer will reward you with elevated REP.
  • Competing in opposition to a Roaming Racer will reward you with elevated Bank.
  • Air Suspension will now appear additional ceaselessly inside Shipments.
  • Slightly elevated REP and Bank for ending an event outdoor of first place.

Today’s changes are merely part one. Coming shortly will in all probability be some changes to the way in which by which tune-up retailers work, significantly throughout the top quality / diploma of elements they stock. More on that shortly.

I reviewed Need for Speed Payback, and didn’t uncover the event system to be overly grindy. That said, I didn’t assume the Ultimate Team-inspired system was considerably satisfying, each…

“Unlike past Need for Speed games, which let you swap out individual parts, Payback takes the Madden/FIFA Ultimate Team approach, with upgrades being tied to randomized Speed Cards. You might find the system a bit baffling at first, as each card is covered with an array numbers and symbols that don’t intrinsically mean anything, but you’ll get the hang of it soon enough. Even then, it’s all a bit abstract – the visceral fun of tinkering under the hood has been lost in favor of a purely stat-based system.”

The changes to Need for Speed Payback’s growth system might make the game a lot much less laborious, nevertheless will it actually make it additional gratifying? I’ve my doubts.

Need for Speed Payback is in the meanwhile obtainable on PC, Xbox One, and PS4.


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